Search found 19 matches
- Mon May 09, 2022 11:11 am
- Forum: General Discussion
- Topic: Release
- Replies: 8
- Views: 3275
Re: Release
AFAIK Q4 2022. But I wouldn't mind Q1/2 2023 though. Rushing releases is a bad thing, see Cyberpunk 2077.
- Tue Apr 19, 2022 10:34 pm
- Forum: General Discussion
- Topic: Injuries and effects.
- Replies: 4
- Views: 1977
Re: Injuries and effects.
Yes such interactivity is truly some good USP. It is crucial, that behaviour changes and interactions also occur for enemies/npcs as well to create a believable scenario.
- Thu Apr 14, 2022 1:50 pm
- Forum: General Discussion
- Topic: Soldier reactions
- Replies: 4
- Views: 1836
Re: Soldier reactions
This can only be achieved with MANNNY, MAAANY different variations. Also a potential for further updates
- Thu Apr 14, 2022 1:48 pm
- Forum: General Discussion
- Topic: Been A Year + Visual Effects
- Replies: 2
- Views: 1390
Re: Been A Year + Visual Effects
[...] 2.) Is there any plan to introduce fog, dust, and dirt into the atmospherics and environment of the game, give it a "dirty" or "weathered" sort of feel? 3.) Has any thought been given to a sort of visual distortion effect, like the water droplet effects on your gas mask in...
- Mon Apr 04, 2022 12:40 am
- Forum: SITREP
- Topic: SITREP: USMC Weapons
- Replies: 21
- Views: 41224
Re: SITREP: USMC Weapons
@Blade0351 es you are right. 1) Most infantry Marines, at least myself and the guys in my unit, trained enough and knew our gear set up so we wouldn't have to look down just to find and grab a mag. You need to have your eyes downrange to watch for threats and shouldn't need them if you have the musc...
- Sun Apr 03, 2022 3:49 pm
- Forum: SITREP
- Topic: SITREP: USMC Weapons
- Replies: 21
- Views: 41224
Re: SITREP: USMC Weapons
Very nice site rep. I really hope that the UI stays this way (no HUD information, full immersion) :D I also like the smoke residues coming out from the magazine, as well as the fact that not every shot is a tracer round and leaves traces :) There are some points in the video that could be better. Th...
- Thu Mar 17, 2022 1:35 pm
- Forum: General Discussion
- Topic: Is the project still going on
- Replies: 17
- Views: 6127
Re: Is the project still going on
You've doubled the team
double the team
double the details
double the realism
double the team
double the details
double the realism
- Fri Mar 11, 2022 12:27 pm
- Forum: Suggestions & Feedback
- Topic: Importance of semi over full auto.
- Replies: 5
- Views: 9726
Re: Importance of semi over full auto.
Great, I hope there will be different animations for the different firearms, where you can see how the mode is changed on the weaponAmperCamper wrote: ↑Wed Sep 15, 2021 12:44 pm Jumping in to say that while it may seem obvious, you have the option to toggle fire modes in Six Days.
- Thu Mar 10, 2022 1:01 pm
- Forum: Suggestions & Feedback
- Topic: The bullet marks on helmets and bulletproof vests
- Replies: 6
- Views: 3623
Re: The bullet marks on helmets and bulletproof vests
You guys can expect location-specific blood. [...]. I hope that they is dynamic blood, depending on the impact point/angle/armor/distance which will result in a different amount. [...] There are many challenges associated with bullet holes, and so these are less likely. [...] Technical challenging ...
- Tue Mar 01, 2022 11:13 am
- Forum: Suggestions & Feedback
- Topic: Grenades - Less Michael Bay and hopefully more toned down.
- Replies: 2
- Views: 2128
Re: Grenades - Less Michael Bay and hopefully more toned down.
Another point to add would be the amount of used grenades. Grenades are not cheap and should not be available like christmas presents. Self-made bombs on the other hands were cheap and abundant (maybe not so effective but used frequently) it would be good if you could provide multiple self-made bomb...