Search found 19 matches

by Raven
Mon May 09, 2022 11:11 am
Forum: General Discussion
Topic: Release
Replies: 8
Views: 3132

Re: Release

AFAIK Q4 2022. But I wouldn't mind Q1/2 2023 though. Rushing releases is a bad thing, see Cyberpunk 2077.
by Raven
Tue Apr 19, 2022 10:34 pm
Forum: General Discussion
Topic: Injuries and effects.
Replies: 4
Views: 1919

Re: Injuries and effects.

Yes such interactivity is truly some good USP. It is crucial, that behaviour changes and interactions also occur for enemies/npcs as well to create a believable scenario.
by Raven
Thu Apr 14, 2022 1:50 pm
Forum: General Discussion
Topic: Soldier reactions
Replies: 4
Views: 1782

Re: Soldier reactions

This can only be achieved with MANNNY, MAAANY different variations. Also a potential for further updates
by Raven
Thu Apr 14, 2022 1:48 pm
Forum: General Discussion
Topic: Been A Year + Visual Effects
Replies: 2
Views: 1355

Re: Been A Year + Visual Effects

[...] 2.) Is there any plan to introduce fog, dust, and dirt into the atmospherics and environment of the game, give it a "dirty" or "weathered" sort of feel? 3.) Has any thought been given to a sort of visual distortion effect, like the water droplet effects on your gas mask in...
by Raven
Mon Apr 04, 2022 12:40 am
Forum: SITREP
Topic: SITREP: USMC Weapons
Replies: 21
Views: 40442

Re: SITREP: USMC Weapons

@Blade0351 es you are right. 1) Most infantry Marines, at least myself and the guys in my unit, trained enough and knew our gear set up so we wouldn't have to look down just to find and grab a mag. You need to have your eyes downrange to watch for threats and shouldn't need them if you have the musc...
by Raven
Sun Apr 03, 2022 3:49 pm
Forum: SITREP
Topic: SITREP: USMC Weapons
Replies: 21
Views: 40442

Re: SITREP: USMC Weapons

Very nice site rep. I really hope that the UI stays this way (no HUD information, full immersion) :D I also like the smoke residues coming out from the magazine, as well as the fact that not every shot is a tracer round and leaves traces :) There are some points in the video that could be better. Th...
by Raven
Thu Mar 17, 2022 1:35 pm
Forum: General Discussion
Topic: Is the project still going on
Replies: 17
Views: 5930

Re: Is the project still going on

You've doubled the team

double the team
double the details
double the realism
by Raven
Fri Mar 11, 2022 12:27 pm
Forum: Suggestions & Feedback
Topic: Importance of semi over full auto.
Replies: 5
Views: 9543

Re: Importance of semi over full auto.

AmperCamper wrote: Wed Sep 15, 2021 12:44 pm Jumping in to say that while it may seem obvious, you have the option to toggle fire modes in Six Days.
Great, I hope there will be different animations for the different firearms, where you can see how the mode is changed on the weapon :D
by Raven
Thu Mar 10, 2022 1:01 pm
Forum: Suggestions & Feedback
Topic: The bullet marks on helmets and bulletproof vests
Replies: 6
Views: 3457

Re: The bullet marks on helmets and bulletproof vests

You guys can expect location-specific blood. [...]. I hope that they is dynamic blood, depending on the impact point/angle/armor/distance which will result in a different amount. [...] There are many challenges associated with bullet holes, and so these are less likely. [...] Technical challenging ...
by Raven
Tue Mar 01, 2022 11:13 am
Forum: Suggestions & Feedback
Topic: Grenades - Less Michael Bay and hopefully more toned down.
Replies: 2
Views: 2019

Re: Grenades - Less Michael Bay and hopefully more toned down.

Another point to add would be the amount of used grenades. Grenades are not cheap and should not be available like christmas presents. Self-made bombs on the other hands were cheap and abundant (maybe not so effective but used frequently) it would be good if you could provide multiple self-made bomb...