Search found 112 matches

by Kean_1
Sun Jan 22, 2023 12:05 pm
Forum: General Discussion
Topic: Post-Story Content for CO-OP/SP
Replies: 5
Views: 340

Re: Post-Story Content for CO-OP/SP

I'm still curious as to how co-op will work. I recall there will be various objectives but I also have wondered if the format will be selectable guidelines or randomly generated. Although a variety of options will be great, I'm banking heavily on the procedurally generated game world (city) in this ...
by Kean_1
Wed Jan 18, 2023 9:34 am
Forum: General Discussion
Topic: The elephant in the room
Replies: 9
Views: 611

Re: The elephant in the room

Thanks for the feedback, Kean. We're already working with a variety of creators to promote Six Days, but the goal is to extend our reach rather than withhold details from the rest of the community. Truth be told, the reach we have on other platforms is pretty remarkable given the fact we've barely ...
by Kean_1
Mon Jan 16, 2023 12:02 pm
Forum: General Discussion
Topic: The elephant in the room
Replies: 9
Views: 611

Re: The elephant in the room

One thing I was thinking about is how there is a big community here. If you have all our emails, would be great to send everyone a special MP4 of content to share on our social media (Insta or TikTok). If there's 1,000 people here and everyone has at least 100 followers, thats a pretty large audien...
by Kean_1
Mon Jan 16, 2023 11:53 am
Forum: General Discussion
Topic: Teamwork?
Replies: 8
Views: 356

Re: Teamwork?

This is more-or-less how it works in the game right now, except the LAV isn't necessarily going to leave. But, depending on how players move through missions, you'll certainly find some distance between your team and the closest resupply. So essentially, you will disembark rom the LAV and it will r...
by Kean_1
Fri Jan 13, 2023 10:01 am
Forum: General Discussion
Topic: Teamwork?
Replies: 8
Views: 356

Re: Teamwork?

Not at the moment, but I'll be sure to add this to our wishlist. Anyone else have thoughts on this? To be honest, it's hard for me to say whether I would see this type of addition worth the time or not. I think you would really need to take the whole ammo management system into consideration. Perso...
by Kean_1
Fri Jan 13, 2023 9:39 am
Forum: General Discussion
Topic: Some more questions regarding teammates and Procedural Architecture
Replies: 3
Views: 210

Re: Some more questions regarding teammates and Procedural Architecture

I've said it before but co-op is the main reason my friends and I (consisting of a couple old Marine vets) are interested in SDiF but especially for the procedural generation of the game world / city. I know it's been touched on before and I really won't know until I get to see the game firsthand bu...
by Kean_1
Thu Dec 29, 2022 9:25 am
Forum: General Discussion
Topic: State of Affairs
Replies: 11
Views: 824

Re: State of Affairs

I honestly don't see the dilemma. The footage shown recently is pre-beta (alpha). Personally, I'm not going to start worrying until we get to see the state of the game in beta because if I don't like what I see at that point, then I'll consider perhaps passing on a release date purchase. All games g...
by Kean_1
Mon Dec 26, 2022 1:40 pm
Forum: General Discussion
Topic: When is this game being released
Replies: 6
Views: 691

Re: When is this game being released

....the answer to your question is literally answered in several of the posts directly below yours.
by Kean_1
Sat Dec 24, 2022 11:16 pm
Forum: General Discussion
Topic: Merry Christmas
Replies: 3
Views: 285

Re: Merry Christmas

Merry Christmas
by Kean_1
Sat Dec 24, 2022 11:18 am
Forum: SITREP
Topic: SITREP: Breaching Preview
Replies: 22
Views: 2872

Re: SITREP: Breaching Preview

I checked back in with the team and have some more context on this: indoor muzzle flashes are actually turned on, but they’re not visible right now because we've made significant lighting adjustments recently. We'll be re-tuning these alongside our lighting to get them back into the player experien...