Search found 112 matches
- Sun Jan 22, 2023 12:05 pm
- Forum: General Discussion
- Topic: Post-Story Content for CO-OP/SP
- Replies: 5
- Views: 284
Re: Post-Story Content for CO-OP/SP
I'm still curious as to how co-op will work. I recall there will be various objectives but I also have wondered if the format will be selectable guidelines or randomly generated. Although a variety of options will be great, I'm banking heavily on the procedurally generated game world (city) in this ...
- Wed Jan 18, 2023 9:34 am
- Forum: General Discussion
- Topic: The elephant in the room
- Replies: 9
- Views: 546
Re: The elephant in the room
Thanks for the feedback, Kean. We're already working with a variety of creators to promote Six Days, but the goal is to extend our reach rather than withhold details from the rest of the community. Truth be told, the reach we have on other platforms is pretty remarkable given the fact we've barely ...
- Mon Jan 16, 2023 12:02 pm
- Forum: General Discussion
- Topic: The elephant in the room
- Replies: 9
- Views: 546
Re: The elephant in the room
One thing I was thinking about is how there is a big community here. If you have all our emails, would be great to send everyone a special MP4 of content to share on our social media (Insta or TikTok). If there's 1,000 people here and everyone has at least 100 followers, thats a pretty large audien...
- Mon Jan 16, 2023 11:53 am
- Forum: General Discussion
- Topic: Teamwork?
- Replies: 8
- Views: 308
Re: Teamwork?
This is more-or-less how it works in the game right now, except the LAV isn't necessarily going to leave. But, depending on how players move through missions, you'll certainly find some distance between your team and the closest resupply. So essentially, you will disembark rom the LAV and it will r...
- Fri Jan 13, 2023 10:01 am
- Forum: General Discussion
- Topic: Teamwork?
- Replies: 8
- Views: 308
Re: Teamwork?
Not at the moment, but I'll be sure to add this to our wishlist. Anyone else have thoughts on this? To be honest, it's hard for me to say whether I would see this type of addition worth the time or not. I think you would really need to take the whole ammo management system into consideration. Perso...
- Fri Jan 13, 2023 9:39 am
- Forum: General Discussion
- Topic: Some more questions regarding teammates and Procedural Architecture
- Replies: 3
- Views: 172
Re: Some more questions regarding teammates and Procedural Architecture
I've said it before but co-op is the main reason my friends and I (consisting of a couple old Marine vets) are interested in SDiF but especially for the procedural generation of the game world / city. I know it's been touched on before and I really won't know until I get to see the game firsthand bu...
- Thu Dec 29, 2022 9:25 am
- Forum: General Discussion
- Topic: State of Affairs
- Replies: 11
- Views: 774
Re: State of Affairs
I honestly don't see the dilemma. The footage shown recently is pre-beta (alpha). Personally, I'm not going to start worrying until we get to see the state of the game in beta because if I don't like what I see at that point, then I'll consider perhaps passing on a release date purchase. All games g...
- Mon Dec 26, 2022 1:40 pm
- Forum: General Discussion
- Topic: When is this game being released
- Replies: 6
- Views: 654
Re: When is this game being released
....the answer to your question is literally answered in several of the posts directly below yours.
- Sat Dec 24, 2022 11:16 pm
- Forum: General Discussion
- Topic: Merry Christmas
- Replies: 3
- Views: 267
Re: Merry Christmas
Merry Christmas
- Sat Dec 24, 2022 11:18 am
- Forum: SITREP
- Topic: SITREP: Breaching Preview
- Replies: 22
- Views: 2597
Re: SITREP: Breaching Preview
I checked back in with the team and have some more context on this: indoor muzzle flashes are actually turned on, but they’re not visible right now because we've made significant lighting adjustments recently. We'll be re-tuning these alongside our lighting to get them back into the player experien...