Search found 5 matches

by LittleWars
Tue Aug 12, 2025 7:01 pm
Forum: Suggestions & Feedback
Topic: General Feedback
Replies: 1
Views: 21462

General Feedback

Playing big picture mode, no hud with gamepad and I wanted to share some thoughts from this perspective.


1. Gamepad aesthetic feels better when go commands are decoupled from the radio - creates awkward dissonance between intention and register on-screen.
- Better in previous iteration I believe ...
by LittleWars
Sun Oct 06, 2024 1:41 pm
Forum: SITREP
Topic: SITREP: GO! Commands Overview
Replies: 8
Views: 54539

Re: SITREP: GO! Commands Overview

Awesome stuff! I have no doubt the game will be amazing in final state - these folks are probably going through some design iteration as they reinvent the FPS experience as we know it. I truthfully don't expect to see this game properly finished until 2026 based on the true scope and level of polish ...
by LittleWars
Sat Aug 10, 2024 4:54 am
Forum: General Discussion
Topic: Immeasurable Disappointment
Replies: 5
Views: 30734

Re: Immeasurable Disappointment

Amper,

I think a good way to make use of this passionate community is to engage them directly with the specific design and or technical aspects of the project that are causing the team delays. One 100-word post with a screenshot or two of "work in progress" by a different team member each week ...
by LittleWars
Thu Jul 11, 2024 11:04 am
Forum: General Discussion
Topic: Full Spectrum Warrior "Train-the-Trainer" Manual
Replies: 1
Views: 17827

Full Spectrum Warrior "Train-the-Trainer" Manual

Amper,

I wanted to share this publication that goes in depth into the three aspects of urban combat operations such as fire & maneuver, breaching, clearing tactics for a 9-man dismounted calvary squad that was included in the army version of Full Spectrum Warrior.

This document is 137 pages ...
by LittleWars
Sat Jul 06, 2024 12:45 pm
Forum: General Discussion
Topic: MCWP 3-11.2 Marine Rifle Squad
Replies: 1
Views: 5201

MCWP 3-11.2 Marine Rifle Squad

Hi Folks,

First of all, I want to commend the team on achieving a great "feeling" game. Perfectly nails the 30 seconds of fun per Jaime Griesemer on the Halo franchise. The small tweaks and updates are having a phenomenal impact on the prototype they have provided us. This game feels like it has ...