Playing big picture mode, no hud with gamepad and I wanted to share some thoughts from this perspective.
1. Gamepad aesthetic feels better when go commands are decoupled from the radio - creates awkward dissonance between intention and register on-screen.
- Better in previous iteration I believe ...
Search found 5 matches
- Tue Aug 12, 2025 7:01 pm
- Forum: Suggestions & Feedback
- Topic: General Feedback
- Replies: 1
- Views: 21462
- Sun Oct 06, 2024 1:41 pm
- Forum: SITREP
- Topic: SITREP: GO! Commands Overview
- Replies: 8
- Views: 54539
Re: SITREP: GO! Commands Overview
Awesome stuff! I have no doubt the game will be amazing in final state - these folks are probably going through some design iteration as they reinvent the FPS experience as we know it. I truthfully don't expect to see this game properly finished until 2026 based on the true scope and level of polish ...
- Sat Aug 10, 2024 4:54 am
- Forum: General Discussion
- Topic: Immeasurable Disappointment
- Replies: 5
- Views: 30734
Re: Immeasurable Disappointment
Amper,
I think a good way to make use of this passionate community is to engage them directly with the specific design and or technical aspects of the project that are causing the team delays. One 100-word post with a screenshot or two of "work in progress" by a different team member each week ...
I think a good way to make use of this passionate community is to engage them directly with the specific design and or technical aspects of the project that are causing the team delays. One 100-word post with a screenshot or two of "work in progress" by a different team member each week ...
- Thu Jul 11, 2024 11:04 am
- Forum: General Discussion
- Topic: Full Spectrum Warrior "Train-the-Trainer" Manual
- Replies: 1
- Views: 17827
Full Spectrum Warrior "Train-the-Trainer" Manual
Amper,
I wanted to share this publication that goes in depth into the three aspects of urban combat operations such as fire & maneuver, breaching, clearing tactics for a 9-man dismounted calvary squad that was included in the army version of Full Spectrum Warrior.
This document is 137 pages ...
I wanted to share this publication that goes in depth into the three aspects of urban combat operations such as fire & maneuver, breaching, clearing tactics for a 9-man dismounted calvary squad that was included in the army version of Full Spectrum Warrior.
This document is 137 pages ...
- Sat Jul 06, 2024 12:45 pm
- Forum: General Discussion
- Topic: MCWP 3-11.2 Marine Rifle Squad
- Replies: 1
- Views: 5201
MCWP 3-11.2 Marine Rifle Squad
Hi Folks,
First of all, I want to commend the team on achieving a great "feeling" game. Perfectly nails the 30 seconds of fun per Jaime Griesemer on the Halo franchise. The small tweaks and updates are having a phenomenal impact on the prototype they have provided us. This game feels like it has ...
First of all, I want to commend the team on achieving a great "feeling" game. Perfectly nails the 30 seconds of fun per Jaime Griesemer on the Halo franchise. The small tweaks and updates are having a phenomenal impact on the prototype they have provided us. This game feels like it has ...