Search found 9 matches
- Thu Sep 21, 2023 11:29 am
- Forum: Suggestions & Feedback
- Topic: FUBAR logical reinforcement and ghost stories!
- Replies: 3
- Views: 16374
Re: FUBAR logical reinforcement and ghost stories!
I was played to "northen train station" and "jolan public park".
- Tue Sep 19, 2023 2:39 pm
- Forum: Suggestions & Feedback
- Topic: Who, where , what?
- Replies: 1
- Views: 6256
Who, where , what?
It's difficult to know who is available to play, or is already in play, let me explain:
It is regular to see that some players have launched game without knowing if there's free slot to play with them. Would it be possible to create a color system indicating whether the player plays, waits ...
It is regular to see that some players have launched game without knowing if there's free slot to play with them. Would it be possible to create a color system indicating whether the player plays, waits ...
- Tue Sep 19, 2023 1:33 pm
- Forum: Suggestions & Feedback
- Topic: FUBAR logical reinforcement and ghost stories!
- Replies: 3
- Views: 16374
FUBAR logical reinforcement and ghost stories!
First of all, I love the update. Good job guys!!!
FUBAR mode is clearly action-oriented. It's awesome, but this mode create a unpleasant feeling of instant spawn around us . It frustrates and makes the game unfairly difficult.
I don't know how you handle spawn points, but maybe enemy reinforcements ...
FUBAR mode is clearly action-oriented. It's awesome, but this mode create a unpleasant feeling of instant spawn around us . It frustrates and makes the game unfairly difficult.
I don't know how you handle spawn points, but maybe enemy reinforcements ...
- Tue Sep 12, 2023 2:07 pm
- Forum: Suggestions & Feedback
- Topic: New ways to throw granades
- Replies: 3
- Views: 7085
Re: New ways to throw granades
That's a nice idea. As with some mods of Arma 3 where you can use the mouse wheel and the "lean right/left" button to choose how to throw the grenade.
- Tue Sep 12, 2023 1:51 pm
- Forum: Suggestions & Feedback
- Topic: better Ai, more action, more option and flash light
- Replies: 8
- Views: 17500
Re: better Ai, more action, more option and flash light
@rodrigoxm49 : I understand what you are saying and I completely agree that we should not distort the spirit of the game. The difficulty must be kept. In fact, we just thought we could choose the missions we prefer as well as their context (night, day, ....). By creating a list that could be read ...
- Mon Sep 11, 2023 10:55 am
- Forum: Suggestions & Feedback
- Topic: better Ai, more action, more option and flash light
- Replies: 8
- Views: 17500
Re: better Ai, more action, more option and flash light
@AmperCamper : very happy to participate in this great game !
- Mon Sep 11, 2023 10:51 am
- Forum: Suggestions & Feedback
- Topic: better Ai, more action, more option and flash light
- Replies: 8
- Views: 17500
Re: better Ai, more action, more option and flash light
@MRTINK: no 4 ... It must be at this moment that I took out the garbage
Ok, for the fifth, the idea is just to allow players with the same expectations to meet during matchmaking.
Ok, for the fifth, the idea is just to allow players with the same expectations to meet during matchmaking.
- Mon Sep 11, 2023 10:28 am
- Forum: Suggestions & Feedback
- Topic: better Ai, more action, more option and flash light
- Replies: 8
- Views: 17500
Re: better Ai, more action, more option and flash light
@krzy : yes "momentary" pressure. I use this in softair. I looked at a lot of USMC equipment picture in Fallujah and I think some lights are equiped with switch plate on the barrel handle. We can see a wire connected to the back of some tactical lamps. I couldn't find anything about this on soldiers ...
- Sun Sep 03, 2023 12:55 am
- Forum: Suggestions & Feedback
- Topic: better Ai, more action, more option and flash light
- Replies: 8
- Views: 17500
better Ai, more action, more option and flash light
Hy, I am a French 50 year old fan of your game. Finally a very immersive tactic game where no one runs like a rabbit. Keep it up guys!
I'll keep it shorter as i can;):
1) Very often I find that the insurgents do not react properly to my shots, even closely.
Indeed when I take fire, I have to ...
I'll keep it shorter as i can;):
1) Very often I find that the insurgents do not react properly to my shots, even closely.
Indeed when I take fire, I have to ...