Search found 74 matches
- Tue May 14, 2024 7:57 am
- Forum: Suggestions & Feedback
- Topic: New wounded camera
- Replies: 4
- Views: 137
Re: New wounded camera
No references, just the first thing that popped into my head after I popped through a wall.
- Tue May 07, 2024 7:07 am
- Forum: Suggestions & Feedback
- Topic: Dot site
- Replies: 5
- Views: 263
Re: Dot site
Additional comments: My initial concern about getting the dot back was for single/burst indication (which was implemented) but, ya, I agree with Tink, why can't it's intensity be adjustable like the crosshairs? The dot is the same intensity as the Low Crosshair. Why can't there be a Crosshair or Dot...
- Tue May 07, 2024 6:31 am
- Forum: Suggestions & Feedback
- Topic: New wounded camera
- Replies: 4
- Views: 137
Re: New wounded camera
Force turn: Instead of letting a player clip through a wall, have his position turned (so 45-90 degrees) to force enough clearance so that his motions don't go through the wall. Head lean: Helmet resting against wall, so would be slightly leaned forward to keep bandaging motions far enough away from...
- Sun May 05, 2024 2:18 am
- Forum: Suggestions & Feedback
- Topic: New wounded camera
- Replies: 4
- Views: 137
New wounded camera
I do like it, (and the door angle!) but in interests of Early Access I should point out that you still clip through walls if your fixing yourself up next to one.
Maybe force a turn, or a head lean. You've got the short stock mechanic, can it be adapted somehow?
Maybe force a turn, or a head lean. You've got the short stock mechanic, can it be adapted somehow?
- Sun Apr 21, 2024 3:22 am
- Forum: Suggestions & Feedback
- Topic: Waypoint Marking
- Replies: 6
- Views: 407
Re: Waypoint Marking
While were on marker, if I'm ADS's and hit the radio button, it places a marker. I don't want it to. This is an intentional way of placing a marker for identifying targets (as you're unable to use the radio and ADS simultaneously anyway). Do you dislike this because of accidental markers? Lol, yes ...
- Thu Apr 11, 2024 6:52 pm
- Forum: Suggestions & Feedback
- Topic: Waypoint Marking
- Replies: 6
- Views: 407
Re: Waypoint Marking
While were on marker, if I'm ADS's and hit the radio button, it places a marker.
I don't want it to.
I don't want it to.
- Tue Apr 02, 2024 10:31 pm
- Forum: Suggestions & Feedback
- Topic: Possible to stop blocked players from match making with me?
- Replies: 10
- Views: 655
Re: Possible to stop blocked players from match making with me?
Chiming in for wanting this. Have had it happen too.
I thought blocking them on Steam would stop matchmaking, but quickly learned Steam block is not game block.
Sorry I wasn't around to fill up that slot Rdawg.
And I know exactly who you're talking about.
I thought blocking them on Steam would stop matchmaking, but quickly learned Steam block is not game block.
Sorry I wasn't around to fill up that slot Rdawg.
And I know exactly who you're talking about.
- Wed Mar 27, 2024 10:30 pm
- Forum: Suggestions & Feedback
- Topic: Bring back the ability to cook a frag.
- Replies: 6
- Views: 465
Re: Bring back the ability to cook a frag.
I vote for bringing cooking back.
Just like the stories, players rarely cook frags too.
But for those of who would like to....
Just like the stories, players rarely cook frags too.
But for those of who would like to....
- Sun Mar 10, 2024 6:23 am
- Forum: SITREP
- Topic: DEVLOG: Aiming and Shooting
- Replies: 5
- Views: 978
Re: DEVLOG: Aiming and Shooting
Next comment after playing it for several more hours...
I keep a close cheek weld when firing, so the iron sight picture in game for the Assist role, looks nothing like my real life site picture.
With the change I'm spending a lot more time ADS'd so it's become problematic.
Again, just one opinion.
I keep a close cheek weld when firing, so the iron sight picture in game for the Assist role, looks nothing like my real life site picture.
With the change I'm spending a lot more time ADS'd so it's become problematic.
Again, just one opinion.
- Sat Mar 09, 2024 11:25 pm
- Forum: SITREP
- Topic: DEVLOG: Aiming and Shooting
- Replies: 5
- Views: 978
Re: DEVLOG: Aiming and Shooting
Love how many improvements you put into this. It really shows how responsive you are. Not a fan of the new point-shoot though. I realize you don't see the sights when you do it real life, however... In real life you are using a finger laid alongside direction of barrel, so using body mechanics that ...