Search found 40 matches
- Wed Dec 06, 2023 8:23 pm
- Forum: Suggestions & Feedback
- Topic: Ranked Selection Icons glitchy/slow
- Replies: 1
- Views: 149
Ranked Selection Icons glitchy/slow
While changing classes in Wargames, the icons have become problematic. Not sure how long ago it started, but they used to work properly and immediately, now they hang, don't update for 30 seconds or so across all the players or immediately revert when trying to make a selection. We've had times wher...
- Wed Dec 06, 2023 7:31 am
- Forum: Suggestions & Feedback
- Topic: Last reticle used stays visible in dead cam
- Replies: 2
- Views: 710
Re: Last reticle used stays visible in dead cam
I realized well after the fact that I failed to mention my HUD Visibility is set to Persistent. Has been since day 1.
So the radar still spins with the player I'm spectating, but the reticle and the ammo load are still there, in the same state they were when I died.
So the radar still spins with the player I'm spectating, but the reticle and the ammo load are still there, in the same state they were when I died.
- Mon Dec 04, 2023 9:50 pm
- Forum: Suggestions & Feedback
- Topic: suggestions
- Replies: 4
- Views: 447
Re: suggestions
I can back up #2 and #4 #2- I've died like this several times (especially on Jolan FUBAR Hard, lol) but believe it is a known issue to the devs. If not, it needs to be. #4- True, none of us like PLH any more. At release it was too easy, now it's a pain. We seriously groan if it comes up in Fire Team...
- Fri Dec 01, 2023 9:59 pm
- Forum: Suggestions & Feedback
- Topic: Last reticle used stays visible in dead cam
- Replies: 2
- Views: 710
Last reticle used stays visible in dead cam
Once I'm dead I've either got a single or a triple dot in the center of my screen. Regardless of what the current spectated player is using, my last choice at death is still persisting. Suggest it be removed. Not sure when I noticed it, might have been on the last patch, don't think I remember notic...
- Fri Dec 01, 2023 9:56 pm
- Forum: Suggestions & Feedback
- Topic: Suggestion: create an optional beta mode for testing AI teammates
- Replies: 3
- Views: 2401
Re: Suggestion: create an optional beta mode for testing AI teammates
Add me to the list of volunteers if you go limited beta!
I play a LOT of hours in this game.
I play a LOT of hours in this game.
- Fri Dec 01, 2023 9:53 pm
- Forum: Suggestions & Feedback
- Topic: Skip Cinematic on Retry?
- Replies: 3
- Views: 1314
Re: Skip Cinematic on Retry?
Further thought/use on this has led to the following: We now always use it on NTS (possible mortar buildings, HQ or VBIED locations) and Jolan Park (layout, flag placement) for intelligence gathering. Limited use on Apartments, zero use on PLH. Further question related to intel: If we have a drone c...
- Fri Nov 17, 2023 5:28 pm
- Forum: Suggestions & Feedback
- Topic: In game status of recent players?
- Replies: 3
- Views: 1664
Re: In game status of recent players?
No, I'm talking about the Recent Players list having an "in game" marker. Friends are already covered, you show "online" and "in game," and it's helpful. I don't need, or rate, that level of detail for someone I'm not friends with, but it would be nice to know if they'r...
- Wed Nov 15, 2023 2:09 am
- Forum: Suggestions & Feedback
- Topic: In game status of recent players?
- Replies: 3
- Views: 1664
In game status of recent players?
Not a list of whether they're online or what they're playing like you get with friends, but maybe just whether or not they're in SDIF?
- Tue Nov 14, 2023 8:21 pm
- Forum: Suggestions & Feedback
- Topic: Spawn naded by RPG?
- Replies: 1
- Views: 1050
Spawn naded by RPG?
Northern Train Station (NTS) is the worst for this, but have had it happen on Jolan Park (JP) a few times too. Immediately upon spawn, RPG'd, so entire fire team is taken out, before they've even had a chance to disperse. Guessing that means the Armory was in the northern end, or in line of sight to...
- Mon Nov 06, 2023 5:37 pm
- Forum: Suggestions & Feedback
- Topic: Flipping the LAV using a smoke grenade
- Replies: 15
- Views: 10362
Re: Flipping the AAV using a smoke grenade (and other oddities)
I'll stick this here since it started as an AAV thread. Occasionally it picks an odd time to "turn around" and quite often ends up stuck. It's still the tracks getting bound on ground clutter or running into a barrier, as shown in previous posts. Quite often, no matter how it gets stuck, y...