Search found 40 matches

by filed.teeth
Wed Dec 06, 2023 8:23 pm
Forum: Suggestions & Feedback
Topic: Ranked Selection Icons glitchy/slow
Replies: 1
Views: 149

Ranked Selection Icons glitchy/slow

While changing classes in Wargames, the icons have become problematic. Not sure how long ago it started, but they used to work properly and immediately, now they hang, don't update for 30 seconds or so across all the players or immediately revert when trying to make a selection. We've had times wher...
by filed.teeth
Wed Dec 06, 2023 7:31 am
Forum: Suggestions & Feedback
Topic: Last reticle used stays visible in dead cam
Replies: 2
Views: 710

Re: Last reticle used stays visible in dead cam

I realized well after the fact that I failed to mention my HUD Visibility is set to Persistent. Has been since day 1.

So the radar still spins with the player I'm spectating, but the reticle and the ammo load are still there, in the same state they were when I died.
by filed.teeth
Mon Dec 04, 2023 9:50 pm
Forum: Suggestions & Feedback
Topic: suggestions
Replies: 4
Views: 447

Re: suggestions

I can back up #2 and #4 #2- I've died like this several times (especially on Jolan FUBAR Hard, lol) but believe it is a known issue to the devs. If not, it needs to be. #4- True, none of us like PLH any more. At release it was too easy, now it's a pain. We seriously groan if it comes up in Fire Team...
by filed.teeth
Fri Dec 01, 2023 9:59 pm
Forum: Suggestions & Feedback
Topic: Last reticle used stays visible in dead cam
Replies: 2
Views: 710

Last reticle used stays visible in dead cam

Once I'm dead I've either got a single or a triple dot in the center of my screen. Regardless of what the current spectated player is using, my last choice at death is still persisting. Suggest it be removed. Not sure when I noticed it, might have been on the last patch, don't think I remember notic...
by filed.teeth
Fri Dec 01, 2023 9:56 pm
Forum: Suggestions & Feedback
Topic: Suggestion: create an optional beta mode for testing AI teammates
Replies: 3
Views: 2401

Re: Suggestion: create an optional beta mode for testing AI teammates

Add me to the list of volunteers if you go limited beta!

I play a LOT of hours in this game.
by filed.teeth
Fri Dec 01, 2023 9:53 pm
Forum: Suggestions & Feedback
Topic: Skip Cinematic on Retry?
Replies: 3
Views: 1314

Re: Skip Cinematic on Retry?

Further thought/use on this has led to the following: We now always use it on NTS (possible mortar buildings, HQ or VBIED locations) and Jolan Park (layout, flag placement) for intelligence gathering. Limited use on Apartments, zero use on PLH. Further question related to intel: If we have a drone c...
by filed.teeth
Fri Nov 17, 2023 5:28 pm
Forum: Suggestions & Feedback
Topic: In game status of recent players?
Replies: 3
Views: 1664

Re: In game status of recent players?

No, I'm talking about the Recent Players list having an "in game" marker. Friends are already covered, you show "online" and "in game," and it's helpful. I don't need, or rate, that level of detail for someone I'm not friends with, but it would be nice to know if they'r...
by filed.teeth
Wed Nov 15, 2023 2:09 am
Forum: Suggestions & Feedback
Topic: In game status of recent players?
Replies: 3
Views: 1664

In game status of recent players?

Not a list of whether they're online or what they're playing like you get with friends, but maybe just whether or not they're in SDIF?
by filed.teeth
Tue Nov 14, 2023 8:21 pm
Forum: Suggestions & Feedback
Topic: Spawn naded by RPG?
Replies: 1
Views: 1050

Spawn naded by RPG?

Northern Train Station (NTS) is the worst for this, but have had it happen on Jolan Park (JP) a few times too. Immediately upon spawn, RPG'd, so entire fire team is taken out, before they've even had a chance to disperse. Guessing that means the Armory was in the northern end, or in line of sight to...
by filed.teeth
Mon Nov 06, 2023 5:37 pm
Forum: Suggestions & Feedback
Topic: Flipping the LAV using a smoke grenade
Replies: 15
Views: 10362

Re: Flipping the AAV using a smoke grenade (and other oddities)

I'll stick this here since it started as an AAV thread. Occasionally it picks an odd time to "turn around" and quite often ends up stuck. It's still the tracks getting bound on ground clutter or running into a barrier, as shown in previous posts. Quite often, no matter how it gets stuck, y...