Lost three AI to friendly fire in the same match for the same reason. Closing tunnels.
Pathing or awareness problem? Not sure if it's just bad luck or fixable, but tossing it up to ya.
https://youtu.be/3Hif7YDurh0
https://youtu.be/oa_gI4a3c9Q
https://youtu.be/vzlARm82QhE
nade.tunnel.ff.seed ...
Search found 101 matches
- Sun May 17, 2026 6:42 am
- Forum: Suggestions & Feedback
- Topic: First time for everything...(But THREE times! lol)
- Replies: 1
- Views: 14708
- Mon May 04, 2026 12:31 am
- Forum: Suggestions & Feedback
- Topic: AI won't come upstairs and hung AAV
- Replies: 3
- Views: 19289
Re: AI won't come upstairs and hung AAV
Thanks for the thanks, lol.
I'll hold off on submissions, unless I find something new, until after the next patch.
I'll hold off on submissions, unless I find something new, until after the next patch.
- Sat Apr 25, 2026 12:59 am
- Forum: Suggestions & Feedback
- Topic: AI won't come upstairs and hung AAV
- Replies: 3
- Views: 19289
AI won't come upstairs and hung AAV
Objective Virginia, Hard, Untimed.
1st pic: AI answered affirmative, but wouldn't climb these stairs to roof, whether I tried "on me" command or just tried to lead them. They would mill around in the room below. Seemed like they turned 180 degrees at base of stairs and faced the wall most times as ...
1st pic: AI answered affirmative, but wouldn't climb these stairs to roof, whether I tried "on me" command or just tried to lead them. They would mill around in the room below. Seemed like they turned 180 degrees at base of stairs and faced the wall most times as ...
- Sun Apr 05, 2026 11:53 pm
- Forum: Suggestions & Feedback
- Topic: Hung AAV
- Replies: 5
- Views: 23478
Re: Hung AAV
HLZ Wolf, hard, untimed.
Here's another. Waited at least thirty minutes, probably longer.
It was rocking a bit, but never made it past that point.
Just to be bitchy, I went to finish the mission with the last AI, got in the very last busy room and he ran in front of my shot, so lost the mission ...
Here's another. Waited at least thirty minutes, probably longer.
It was rocking a bit, but never made it past that point.
Just to be bitchy, I went to finish the mission with the last AI, got in the very last busy room and he ran in front of my shot, so lost the mission ...
- Sun Apr 05, 2026 11:18 pm
- Forum: Suggestions & Feedback
- Topic: Hung AAV
- Replies: 5
- Views: 23478
Re: Hung AAV
Expectations understood, but since initial AAV follows the leader, why shouldn't the second?
On other missions, the second AAV seems to have a set spot that it goes to intially, which is not tied to deepest point.
On other missions, the second AAV seems to have a set spot that it goes to intially, which is not tied to deepest point.
- Tue Mar 17, 2026 1:36 am
- Forum: Suggestions & Feedback
- Topic: Hung AAV
- Replies: 5
- Views: 23478
Re: Hung AAV
Here's another one that just refuses to get past that point.
Same settings as above, except I left the default Flare that Fubar Hard gives you.
Used to be, it would eventually make it out, but since the re-pathing patch, it only happens maybe 10% of the time.
Should I keep turning these in, or ...
Same settings as above, except I left the default Flare that Fubar Hard gives you.
Used to be, it would eventually make it out, but since the re-pathing patch, it only happens maybe 10% of the time.
Should I keep turning these in, or ...
- Wed Mar 11, 2026 4:45 am
- Forum: Suggestions & Feedback
- Topic: Hung AAV
- Replies: 5
- Views: 23478
Hung AAV
Second AAV has been sitting there rocking for thirty minutes as of this post, and it was called a good five before I went to look at it.
Seed in second screenshot.
Northern Train Station, Fubar, Hard, Morning, Untimed.
Seed in second screenshot.
Northern Train Station, Fubar, Hard, Morning, Untimed.
- Tue Feb 24, 2026 9:55 pm
- Forum: Suggestions & Feedback
- Topic: Ghost spawns
- Replies: 2
- Views: 14406
Re: Ghost spawns
The ones by the fence of target building property were crawling up as if they were coming out of a tunnel, though no tunnel was evident on either side of the fence. We only found two tunnels, so thought this might have been the third, but didn't render.
The one's in the street were spawning ...
The one's in the street were spawning ...
- Tue Feb 24, 2026 9:50 pm
- Forum: Suggestions & Feedback
- Topic: Saimese twins, not on stairs, but roof edge.
- Replies: 3
- Views: 14068
Re: Saimese twins, not on stairs, but roof edge.
Late reply.
I went on down the stairs and continued fighting, I originally had them posted on the roof with a Watch command for overwatch as I moved up. When I tried to call them to me at the next spot, they got stuck. I went back to take the pic when I realized they weren't moving.
I was a ...
I went on down the stairs and continued fighting, I originally had them posted on the roof with a Watch command for overwatch as I moved up. When I tried to call them to me at the next spot, they got stuck. I went back to take the pic when I realized they weren't moving.
I was a ...
- Thu Feb 12, 2026 12:20 am
- Forum: Suggestions & Feedback
- Topic: Saimese twins, not on stairs, but roof edge.
- Replies: 3
- Views: 14068
Saimese twins, not on stairs, but roof edge.
These two became joined at the hip on a roof edge. Once I let Team die and took over Fire, I fell off the roof and Assist started working correctly too.
Seed screen below. Objective Virginia.
Seed screen below. Objective Virginia.