Search found 9 matches

by EVILGUNZ
Sat Jul 01, 2023 4:59 am
Forum: Suggestions & Feedback
Topic: Latest patch deserved
Replies: 6
Views: 9374

Latest patch deserved

Latest patch MEME.

I freaking love it...........all the complaints about the AI being too tough..........patch............give AI laser beams. Now the AI are much tougher and I love it. The mortars, you better move your azz or you going to get the yeet. I hope you guys leave it this way because ...
by EVILGUNZ
Sat Jul 01, 2023 4:50 am
Forum: Suggestions & Feedback
Topic: Bodies need a bit more weight to them
Replies: 5
Views: 6132

Re: Bodies need a bit more weight to them

LMAO...........you funny............geess
by EVILGUNZ
Wed Jun 28, 2023 9:34 am
Forum: Suggestions & Feedback
Topic: Essential movements and interactions with the environment to come?
Replies: 4
Views: 4643

Re: Essential movements and interactions with the environment to come?


Hi all !

Thx for the game !
But ... :)

My first impressions oscillate between an immersive and totally unrealistic experience depending on the situation, which makes the gameplay quite atypical in terms of simulation and very unpredictable.

While the inherent slowness of movement while ...
by EVILGUNZ
Wed Jun 28, 2023 9:25 am
Forum: Suggestions & Feedback
Topic: Bodies need a bit more weight to them
Replies: 5
Views: 6132

Re: Bodies need a bit more weight to them


Something i have noticed so far, while playing, is that bodies seem to be really light sometimes, they just softly fall down. When a human body is hit and it's instantly light out, it drops like a bag of potatoes.

Been loving the game so far, do find that the AI needs to chill a bit, it's strange ...
by EVILGUNZ
Wed Jun 28, 2023 9:05 am
Forum: Suggestions & Feedback
Topic: Firemode Prompt
Replies: 7
Views: 9911

Re: Firemode Prompt

hate holos I think this would be reasonable because I should be ablle to at any point know if my weapon is on safe, single or burst without leaving ads or point
by EVILGUNZ
Wed Jun 28, 2023 8:56 am
Forum: Suggestions & Feedback
Topic: Keep the Open Mic
Replies: 17
Views: 17501

Re: Keep the Open Mic



I see no downside to making PTT an option you can toggle.


We are experimenting with ways of implementing this that will be available in a patch we're planning for this week. Communication is still imperative to the core experience, but we see cases where open-mic can be frustrating (coughing ...
by EVILGUNZ
Wed Jun 28, 2023 8:41 am
Forum: Suggestions & Feedback
Topic: Improvement list
Replies: 4
Views: 7000

Re: Improvement list


Thanks for all the feedback on this, and welcome to the forums! I'll pick out a few of your points and bring the rest to our team:


We're addressing the blurry acog scope issue in this week's patch.
We don't believe we need gore to get our point across in the gameplay.
Shotguns can breach ...
by EVILGUNZ
Wed Jun 28, 2023 8:13 am
Forum: Suggestions & Feedback
Topic: Mission timer.
Replies: 6
Views: 5208

Re: Mission timer.


Thanks for this.

This is definitely feedback we're seeing across a few channels, and I've let the team know.


While I understand the need to keep some happy not every mission allows for you to clear every building i.e. guy bleeding out on rooftop, mortars zeroing in on your convoy. However ...
by EVILGUNZ
Wed Jun 28, 2023 8:00 am
Forum: Suggestions & Feedback
Topic: Actions not available when ADS
Replies: 5
Views: 5480

Re: Actions not available when ADS


Is anyone else frustrated by this?

Of course, we're trying to trim down our list of bugs, but I'm curious on the wider community's take on this one.

No one I mean no one breeches while ADS this is just stupid, however I feel transitions to secondary should be a thing because it is in real life ...