Search found 19 matches

by PeterAvastrat
Sat Jul 08, 2023 3:04 pm
Forum: Suggestions & Feedback
Topic: Enemy dialogues should be louder
Replies: 5
Views: 6828

Re: Enemy dialogues should be louder

I take it you know Escape From Tarkov, they really made it intensely immersive with footsteps from enemies in a room next door that can be clearly heard, you can hear every footsteps, leaves rustling in the wind. It really helps with the immersion! If you like immersive sound Hunt: Showdown is abso...
by PeterAvastrat
Sat Jul 08, 2023 3:01 pm
Forum: Suggestions & Feedback
Topic: AI locations and defences
Replies: 3
Views: 4122

Re: AI locations and defences

Does anyone else notice that most enemies are on the ground level of the building that is being cleared? I hardly ever find enemies waiting up or on the stairs, or on the rooftops. Maybe more variety of AI locations? Not had this problem personally, it's the upstairs or rooftop folks that often nab...
by PeterAvastrat
Sat Jul 08, 2023 2:57 pm
Forum: Suggestions & Feedback
Topic: Easily Skirted Mission Area
Replies: 5
Views: 5704

Re: Easily Skirted Mission Area

I always flank far left or right of the map, seeing going straight to the objective building that is for example center of map, you will get flanked from enemies that are on the right side and left of the objective building. Amen, skirting the area guarantees that it stops it being a 360 degree bat...
by PeterAvastrat
Thu Jul 06, 2023 12:06 pm
Forum: Suggestions & Feedback
Topic: Latest patch deserved
Replies: 6
Views: 8338

Re: Latest patch deserved

- Once the game had reset my key bindings I couldn't set some of them back. Notably changing fire mode. It would not allow me to select it to change. Can you verify this is still the case? Is anyone else experiencing this? I was able to change them again today thankfully. Not quite sure what happen...
by PeterAvastrat
Thu Jul 06, 2023 3:15 am
Forum: Suggestions & Feedback
Topic: Easily Skirted Mission Area
Replies: 5
Views: 5704

Re: Easily Skirted Mission Area

AmperCamper wrote: Wed Jul 05, 2023 1:09 pm This sounds like it has its flaws (ie, when mortars spawn across the map and you don't have a clear angle on the nest). Has anyone else been using this tactic?
Still using it and still completing missions!
by PeterAvastrat
Thu Jul 06, 2023 3:14 am
Forum: Suggestions & Feedback
Topic: Broader Multiplayer Connectivity
Replies: 6
Views: 6965

Re: Larger Multiplayer Mode

We appreciate all the feedback around expanding player lobbies. This is something we'd like to do, but please know it won't come for some time. We're still reading threads related to this, though, so please keep the conversations coming on this. Fair enough! As I say, it's not about more players in...
by PeterAvastrat
Thu Jul 06, 2023 3:08 am
Forum: Suggestions & Feedback
Topic: What is the deal with this gotdamn timer :?:
Replies: 14
Views: 16007

Re: What is the deal with this gotdamn timer :?:

correct me if im wrong anyone from victura. but i belive this game was never supposed to be a "tactical intense shooter" but more of a way to convey what the hell actually went down in fallujah with the stories from the real grunts, in a realistic way with no one to hold your hand except ...
by PeterAvastrat
Mon Jul 03, 2023 10:14 am
Forum: Suggestions & Feedback
Topic: Broader Multiplayer Connectivity
Replies: 6
Views: 6965

Re: Larger Multiplayer Mode

I like this concept! Would be interested in playing it. If this was up to you to implement, would you be able to interact with other fireteams (seeing them on rooftops, hearing their actual gunshots, friendly fire, etc)? Thanks :D I hadn't thought of that! That would be like Dark Souls 1 too, where...
by PeterAvastrat
Mon Jul 03, 2023 10:00 am
Forum: Suggestions & Feedback
Topic: Hand gestures
Replies: 6
Views: 6491

Re: Hand gestures

That's a really good point... it could have made the permanent mic a really good fixture
by PeterAvastrat
Mon Jul 03, 2023 9:59 am
Forum: Suggestions & Feedback
Topic: Broader Multiplayer Connectivity
Replies: 6
Views: 6965

Re: Larger Multiplayer Mode

In my opinion, current 4 member squad is enough. Two squads or more is too much. Especially because game is not made for large maps. It would lead to performance issues. At the moment, the only problem is that you can restore 2 members from AAV. It should be available to call max number of reinforc...