Search found 19 matches
- Sat Jul 08, 2023 3:04 pm
- Forum: Suggestions & Feedback
- Topic: Enemy dialogues should be louder
- Replies: 5
- Views: 6828
Re: Enemy dialogues should be louder
I take it you know Escape From Tarkov, they really made it intensely immersive with footsteps from enemies in a room next door that can be clearly heard, you can hear every footsteps, leaves rustling in the wind. It really helps with the immersion! If you like immersive sound Hunt: Showdown is abso...
- Sat Jul 08, 2023 3:01 pm
- Forum: Suggestions & Feedback
- Topic: AI locations and defences
- Replies: 3
- Views: 4122
Re: AI locations and defences
Does anyone else notice that most enemies are on the ground level of the building that is being cleared? I hardly ever find enemies waiting up or on the stairs, or on the rooftops. Maybe more variety of AI locations? Not had this problem personally, it's the upstairs or rooftop folks that often nab...
- Sat Jul 08, 2023 2:57 pm
- Forum: Suggestions & Feedback
- Topic: Easily Skirted Mission Area
- Replies: 5
- Views: 5704
Re: Easily Skirted Mission Area
I always flank far left or right of the map, seeing going straight to the objective building that is for example center of map, you will get flanked from enemies that are on the right side and left of the objective building. Amen, skirting the area guarantees that it stops it being a 360 degree bat...
- Thu Jul 06, 2023 12:06 pm
- Forum: Suggestions & Feedback
- Topic: Latest patch deserved
- Replies: 6
- Views: 8338
Re: Latest patch deserved
- Once the game had reset my key bindings I couldn't set some of them back. Notably changing fire mode. It would not allow me to select it to change. Can you verify this is still the case? Is anyone else experiencing this? I was able to change them again today thankfully. Not quite sure what happen...
- Thu Jul 06, 2023 3:15 am
- Forum: Suggestions & Feedback
- Topic: Easily Skirted Mission Area
- Replies: 5
- Views: 5704
Re: Easily Skirted Mission Area
Still using it and still completing missions!AmperCamper wrote: ↑Wed Jul 05, 2023 1:09 pm This sounds like it has its flaws (ie, when mortars spawn across the map and you don't have a clear angle on the nest). Has anyone else been using this tactic?
- Thu Jul 06, 2023 3:14 am
- Forum: Suggestions & Feedback
- Topic: Broader Multiplayer Connectivity
- Replies: 6
- Views: 6965
Re: Larger Multiplayer Mode
We appreciate all the feedback around expanding player lobbies. This is something we'd like to do, but please know it won't come for some time. We're still reading threads related to this, though, so please keep the conversations coming on this. Fair enough! As I say, it's not about more players in...
- Thu Jul 06, 2023 3:08 am
- Forum: Suggestions & Feedback
- Topic: What is the deal with this gotdamn timer :?:
- Replies: 14
- Views: 16007
Re: What is the deal with this gotdamn timer :?:
correct me if im wrong anyone from victura. but i belive this game was never supposed to be a "tactical intense shooter" but more of a way to convey what the hell actually went down in fallujah with the stories from the real grunts, in a realistic way with no one to hold your hand except ...
- Mon Jul 03, 2023 10:14 am
- Forum: Suggestions & Feedback
- Topic: Broader Multiplayer Connectivity
- Replies: 6
- Views: 6965
Re: Larger Multiplayer Mode
I like this concept! Would be interested in playing it. If this was up to you to implement, would you be able to interact with other fireteams (seeing them on rooftops, hearing their actual gunshots, friendly fire, etc)? Thanks :D I hadn't thought of that! That would be like Dark Souls 1 too, where...
- Mon Jul 03, 2023 10:00 am
- Forum: Suggestions & Feedback
- Topic: Hand gestures
- Replies: 6
- Views: 6491
Re: Hand gestures
That's a really good point... it could have made the permanent mic a really good fixture
- Mon Jul 03, 2023 9:59 am
- Forum: Suggestions & Feedback
- Topic: Broader Multiplayer Connectivity
- Replies: 6
- Views: 6965
Re: Larger Multiplayer Mode
In my opinion, current 4 member squad is enough. Two squads or more is too much. Especially because game is not made for large maps. It would lead to performance issues. At the moment, the only problem is that you can restore 2 members from AAV. It should be available to call max number of reinforc...