Search found 44 matches
- Mon Oct 02, 2023 12:08 pm
- Forum: Suggestions & Feedback
- Topic: Any plans to FSR3 FMF or DLSS Frame Generation?
- Replies: 1
- Views: 4581
Any plans to FSR3 FMF or DLSS Frame Generation?
I was very pleased to notice at time that DLSS and FSR were available right out of the box. Although this is common nowadays, there are still games that insist on not offering us upscaling features. So thanks for that. But what about nVidia Frame Generation or AMD Fluid Motion Frames? I could test A...
- Wed Sep 20, 2023 7:53 am
- Forum: Suggestions & Feedback
- Topic: Graphical bug report - Nitghtime
- Replies: 1
- Views: 4384
Graphical bug report - Nitghtime
1- Bugs on shadows/lighting And it's not just me, everyone claims it happens to them too. In this video we are all commenting about the bug, but in Portuguese. https://clipchamp.com/watch/AZvRqJenycH 2- Flashlights at night cross floors. https://i.imgur.com/RR0rtSv.png 3- I don't know how to say it ...
- Mon Sep 18, 2023 9:56 am
- Forum: Suggestions & Feedback
- Topic: Video with some bugs - IED, Mortar and ADS
- Replies: 2
- Views: 4852
Re: Video with some bugs - IED, Mortar and ADS
Huge thanks for reporting these. IED interacts are still being tracked on our known issues, so hang tight on this. As for being unable to ADS with the m203, can you walk me through a step-by-step repro for this? I see the video, but it'd be great to get a walkthrough just to be sure. Thanks! I usua...
- Mon Sep 18, 2023 9:26 am
- Forum: Suggestions & Feedback
- Topic: About the bullets
- Replies: 5
- Views: 6105
Re: About the bullets
Thanks for calling this out, ryan. Our implementation of point-shooting versus ADS is a balancing act. We wanted to try something new with bullets firing from the barrel, but there's an expectation in the genre that bullets will fire center-screen when scoped. If we matched this to the barrel, we'd...
- Sat Sep 16, 2023 2:55 pm
- Forum: Suggestions & Feedback
- Topic: I hope game crashes is the priority
- Replies: 23
- Views: 36362
Re: I hope game crashes is the priority
Just to add, Wargame update basically fixes my crashes. Before this update, I was experiencing a lot of crashes. Specially after the second to last update.
11400F + 3070TI here.
11400F + 3070TI here.
- Fri Sep 15, 2023 5:10 pm
- Forum: Suggestions & Feedback
- Topic: Video with some bugs - IED, Mortar and ADS
- Replies: 2
- Views: 4852
Video with some bugs - IED, Mortar and ADS
https://clipchamp.com/watch/quILnUjxzC6 IED - After disarm, it keep beeping and blinking. No animation to disarm. I would that happens 30% of times. ADS - Not my mouse, i can guarantee that. If I use hold to aim, it's unlikely to happen. PS.: Performance is way better after Wargame Update. On Sniper...
- Thu Sep 14, 2023 10:57 am
- Forum: Suggestions & Feedback
- Topic: New ways to throw granades
- Replies: 3
- Views: 3156
Re: New ways to throw granades
Yes, there are improvements to our interaction system that we'd like to make as we continue development. We'll include grenades in this discussion, too. Thanks, guys! Thanks for the feedback. And, god.. What was this update? Absolutely wild! You guys are making the best and most complete milsim in ...
- Thu Sep 14, 2023 8:07 am
- Forum: Suggestions & Feedback
- Topic: Any chance of having more variety of buildings?
- Replies: 2
- Views: 2912
Re: Any chance of having more variety of buildings?
Wow! This is really good news!!!
- Tue Sep 12, 2023 8:09 am
- Forum: Suggestions & Feedback
- Topic: New ways to throw granades
- Replies: 3
- Views: 3156
New ways to throw granades
One thing I really miss in this game is throw a grenade without compromise yourself. With the current mechanics, we are simply very exposed in most of situations. It would be cool to be able to throw the grenade more discreetly, like in the video. Or even better, simply turn your back to the wall an...
- Tue Sep 12, 2023 7:42 am
- Forum: General Discussion
- Topic: AI spawn 10 seconds after you go by one of their spawn points?
- Replies: 5
- Views: 31229
Re: AI spawn 10 seconds after you go by one of their spawn points?
Great question. Without giving away too much under the hood: Spawns are determined when the map is rolled. We do not infinitely spawn AI or move them to try and flank players. If you're commenting about AI spawning behind you, it's actually an enemy that has pushed through your line and legitimatel...