Thanks for the kind words, staro!
We're still working on resolving timing for the next SITREP. We have an idea of what we want to talk about, but we're always looking for the right ways to communicate that with everyone. I'll circle back as we finalize this.
Search found 388 matches
- Fri Aug 05, 2022 11:25 am
- Forum: General Discussion
- Topic: Any word on SITREP 6?
- Replies: 3
- Views: 123
- Fri Aug 05, 2022 11:23 am
- Forum: General Discussion
- Topic: Dynamic weapon bracing
- Replies: 1
- Views: 65
Re: Dynamic weapon bracing
There is some assist in the leans, and we’ll be revealing more details on this in the coming months.
- Fri Aug 05, 2022 11:21 am
- Forum: General Discussion
- Topic: How Many Procedural Architecture Presets?
- Replies: 3
- Views: 105
Re: How Many Procedural Architecture Presets?
Hey guys, While there are "presets" for various procedural components, these get mixed and matched to provide enough variety so the environment still remains unpredictable. Keep in mind that the amount of variety we can create is always limited by the realities of physical spaces. There’s ...
- Fri Aug 05, 2022 7:58 am
- Forum: General Discussion
- Topic: COMBAT FIRST AID PROCEDURES
- Replies: 2
- Views: 97
Re: COMBAT FIRST AID PROCEDURES
We haven't discussed this in-depth yet, but for now: Yes, we are featuring self-aid and buddy-aid, and bandaging wounds is essential. You can also revive teammates by administering first-aid, if you can get to them in time (health does not regenerate). Badly wounded teammates can also be escorted to...
- Thu Aug 04, 2022 7:15 am
- Forum: General Discussion
- Topic: British soldiers in SDIF?
- Replies: 1
- Views: 66
Re: British soldiers in SDIF?
There is a US Army presence, and some missions involve playing as a Soldier. There will also be interactions with British forces.
- Wed Aug 03, 2022 12:16 pm
- Forum: General Discussion
- Topic: Documentary / Cutscenes
- Replies: 2
- Views: 130
Re: Documentary / Cutscenes
The interaction between documentary and gameplay varies between missions. When playing through the campaign, players will experience a mix of a few things that are relative to the specific mission at hand: short documentary-like video segments, in-game cinematic sequences, and audio-only clips. Thes...
- Mon Aug 01, 2022 6:58 am
- Forum: General Discussion
- Topic: MOD Support
- Replies: 3
- Views: 142
- Fri Jul 22, 2022 9:43 am
- Forum: SITREP
- Topic: SITREP: Audio Design
- Replies: 16
- Views: 1579
Re: SITREP: Audio Design
Is the sounds of gun fire going to sound drastically different with shooting outside of the house vs inside of the house? Has the team been using real weapons such as the M16/ M4's, SAW's, etc to get authentic rifle sounds for the audio that is being put into the game? The audio sounds immersive an...
- Fri Jul 22, 2022 8:22 am
- Forum: General Discussion
- Topic: New memeber and a question
- Replies: 6
- Views: 312
Re: New memeber and a question
Hey red, welcome to the forums! Yes, a bunch of these have been asked but to recap: We have no news on adversarial multiplayer right now. We are very focused on our single player, narrative campaign and cooperative multiplayer components. As far as combat goes, you can expect location-specific blood...
- Thu Jul 21, 2022 8:25 am
- Forum: Suggestions & Feedback
- Topic: Getting on Roofs
- Replies: 2
- Views: 169
Re: Getting on Roofs
Yes, players will be able to climb to rooftops. A core piece of our experience is finding alternate ways of entering a building and choosing whether to clear from bottom-up or top-down. There will not be grappling hooks, however, since we haven’t encountered stories of these being used broadly durin...