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- Fri Feb 03, 2023 3:50 pm
- Forum: General Discussion
- Topic: SITREP Topic
- Replies: 4
- Views: 298
- Fri Feb 03, 2023 3:49 pm
- Forum: General Discussion
- Topic: february news ?
- Replies: 3
- Views: 246
Re: february news ?
Thanks for jumping in, guys. Yes, I previously shared that we're aiming to have our next round of news to be late this month (roughly). With that being said, I want to clarify that these announcements will not be in the form of traditional SITREPs, and we're VERY excited to gauge the community respo...
- Thu Feb 02, 2023 7:21 am
- Forum: General Discussion
- Topic: SITREP Topic
- Replies: 4
- Views: 298
Re: SITREP Topic
Thanks for asking this. It certainly will be something we haven't discussed in-depth yet, and we know we owe you guys a diary on fireteam roles. We're discussing if the next dairy is the right time for this, or if we do something completely different altogether. If there's anything you guys are itch...
- Tue Jan 31, 2023 5:53 am
- Forum: General Discussion
- Topic: Mortar teams and murder holes
- Replies: 3
- Views: 241
Re: Mortar teams and murder holes
Got it, thanks Zen!ZenTakJack wrote: ↑Mon Jan 30, 2023 10:10 am Actually you can right-click the video window and copy the video's url and then open it in a browser directly. It seems that youtube flags certain videos so that you can't view them from a external webpage or site attachment.
- Mon Jan 30, 2023 7:32 am
- Forum: General Discussion
- Topic: Next SITREP?
- Replies: 13
- Views: 565
Re: Next SITREP?
Thanks for voicing your concerns, guys. I can assure you that, unlike Ubisoft (which has now cancelled 7 mega-game projects during just the last 6 months) and many of the industry’s other biggest, and best-resourced companies who also have been cancelling many development projects less publicly, our...
- Mon Jan 30, 2023 6:36 am
- Forum: General Discussion
- Topic: Mortar teams and murder holes
- Replies: 3
- Views: 241
Re: Mortar teams and murder holes
If I remember correctly Amper once said we won't be able call in mortars on enemy positions as it would almost always be danger close, not sure if this could be subject to change, but what I'm suggesting is you yourself utilizing a mortar launcher instead of having other Marines do it for you. Yes,...
- Thu Jan 26, 2023 10:16 am
- Forum: General Discussion
- Topic: Question on PC.
- Replies: 4
- Views: 324
Re: Question on PC.
Absolutely. Spatial audio is a core feature of Six Days. Many of those we interviewed shared stories about the challenges of hearing in urban combat. We use the combination of 360-degree spatial audio and realistic acoustic simulation to recreate the sound of the Second Battle of Fallujah in an auth...
- Mon Jan 23, 2023 10:11 am
- Forum: Suggestions & Feedback
- Topic: Suggestions & Questions (:
- Replies: 5
- Views: 261
Re: Suggestions & Questions (:
AmperCamper will we be able to customize our character? There aren't any immediate plans for customizing character appearance (as you'll be playing as a series of participants from the actual battle). I could just be interpreting this incorrectly, but does this mean there is only the campaign for s...
- Mon Jan 23, 2023 9:12 am
- Forum: Suggestions & Feedback
- Topic: Raid game mode suggestion
- Replies: 2
- Views: 133
Re: Raid game mode suggestion
Thanks for the suggestion, and it's one we've definitely heard before. We've teased some operators in a previous SITREP, and we're open to hearing more suggestions about additional game modes to satisfy a more hardcore itch.
- Mon Jan 23, 2023 9:09 am
- Forum: General Discussion
- Topic: Post-Story Content for CO-OP/SP
- Replies: 5
- Views: 341
Re: Post-Story Content for CO-OP/SP
Rainbow Six, Ghost Recon, SWAT 4, etc. All these games have scenario generators. Basically randomly generated missions for the player to play through for more replayability. Is a Scenario Generator being considered for Six Days in Fallujah? Can you expand on this one? Are you looking for more repla...