Search found 141 matches

by AmperCamper
Wed Aug 04, 2021 10:57 am
Forum: General Discussion
Topic: Donations
Replies: 4
Views: 60

Re: Donations

The support from you guys is unreal, whether that's offering donations or coming back to the forums every day to chat with us. We very much appreciate it, and we want you to know that community feedback goes farther than most think it does. Currently, the best way to show your support is to wishlist...
by AmperCamper
Mon Aug 02, 2021 2:18 pm
Forum: Suggestions & Feedback
Topic: we need some ttype of update for this game please
Replies: 6
Views: 102

Re: we need some ttype of update for this game please

We hear you guys on wanting updates. We're still aiming to discuss timings with everyone as soon as possible. will there be a pvp and how many players in the pvp hopefully a good 40 would be coll or something like insurgency sandstorm. please update us on the game thank you We are featuring a narrat...
by AmperCamper
Fri Jul 30, 2021 12:15 pm
Forum: General Discussion
Topic: Still waiting for news...
Replies: 4
Views: 181

Re: Still waiting for news...

Hey guys, We want you to know we're cognizant of the gap since our last announcement, and we're still working on it. At the end of the day, we are a small development team with a massive undertaking. It's something we want to get right. I stand by my reply here in saying that we'll have more for you...
by AmperCamper
Fri Jul 30, 2021 12:11 pm
Forum: General Discussion
Topic: Six Days of Fallujah unofficial discord server
Replies: 1
Views: 91

Re: Six Days of Fallujah unofficial discord server

mooppy, We're excited to have you here! Thanks for your service and contribution to the community. We definitely appreciate the support for our project. There have been a couple community servers shared in the past, and we encourage everyone to participate in the community in whatever means you find...
by AmperCamper
Fri Jul 23, 2021 1:52 pm
Forum: General Discussion
Topic: Hot take.
Replies: 2
Views: 268

Re: Hot take.

While we aren't classifying Six Days under "survival horror," Marines did compare house-clearing to playing a survival horror game. With slow, methodical pacing, fear is absolutely present in the experience.
by AmperCamper
Wed Jul 21, 2021 11:01 am
Forum: Suggestions & Feedback
Topic: Make optics/sights realistic! (ACOGs, MARS, etc.)
Replies: 9
Views: 331

Re: Make optics/sights realistic! (ACOGs, MARS, etc.)

I missed this! Thanks for sharing with references, and we appreciate the input from everyone else. The team has taken steps to ensure you guys are happy with the technique we're using for scopes. It's a good trade off between the "too expensive" PIP and the "totally BS" toilet pa...
by AmperCamper
Fri Jul 16, 2021 11:29 am
Forum: General Discussion
Topic: Is the game still going ahead?
Replies: 4
Views: 511

Re: Is the game still going ahead?

Treesarefun wrote: Wed Jul 14, 2021 11:42 am From what I can tell the developers and publisher have no intention to fold to the media.
You are correct.

The team is fully engaged and working hard on Six Days. We will be talking more about timings in the coming weeks.
by AmperCamper
Tue Jul 13, 2021 10:36 pm
Forum: General Discussion
Topic: Griefers in co-op?
Replies: 12
Views: 650

Re: Griefers in co-op?

Jumping in to remind everyone to keep things on track. We're collecting some great feedback on this, and we appreciate the suggestions so far.
by AmperCamper
Fri Jul 09, 2021 2:53 pm
Forum: General Discussion
Topic: Griefers in co-op?
Replies: 12
Views: 650

Re: Griefers in co-op?

We definitely appreciate the question about griefing in coop. We're experimenting with a few options here, and we want to remind you guys that tweaks can be made pre-and-post-launch based on your feedback. So, we encourage opinions on this! Previously, we've shared that engaging a civilian results i...
by AmperCamper
Fri Jul 09, 2021 2:42 pm
Forum: Suggestions & Feedback
Topic: Breaching
Replies: 3
Views: 276

Re: Breaching

Hey Blade, Part of our design objective is to get players to stop thinking of maps as linear and more like sandboxes. Think instances where combat puzzles can be solved in multiple ways from multiple directions. While blowing holes in walls is a big technical challenge, many of our buildings have mu...