Search found 63 matches

by aggimajera
Thu Jun 30, 2022 2:48 pm
Forum: Suggestions & Feedback
Topic: Breathing - Stress
Replies: 0
Views: 28

Breathing - Stress

I saw on the Dead Space remake reveal a little while back that the developers researched the heart rate and breathing patters of an individual under certain emotional or physical stressors. They made the audio reflect that. Has the idea of physical indications of stress been considered? Example: aft...
by aggimajera
Fri Jun 03, 2022 9:23 pm
Forum: General Discussion
Topic: Next SITREP
Replies: 15
Views: 718

Re: Next SITREP

staropal0972 wrote: Fri Jun 03, 2022 3:36 pm I second this. Updates I feel have been a bit too slow this year. Anything is better than nothing though.
For sure. But it feels like it's getting harder to suggest or contribute since we are seeing so little on the gameplay side. That's game development, though.
by aggimajera
Mon May 23, 2022 2:48 pm
Forum: SITREP
Topic: SITREP: Insurgent Weapons
Replies: 17
Views: 1533

Re: SITREP: Insurgent Weapons

Love the Update, as always! I personally think you should allow Insurgent weapons to be picked up, for a few reasons. 1.) I read in With the Old Breed that often men would pick up dead Japanese soldiers' rifles, strip them of their bolt, and break the stocks to prevent future use by infiltrators. Th...
by aggimajera
Sun May 22, 2022 10:57 am
Forum: General Discussion
Topic: Enemy Intel / Collectables
Replies: 8
Views: 551

Re: Enemy Intel / Collectables

One thing I always thought was neat in games like call of duty / battlefield was the addition of campaign collectibles. Special items to find in areas that aren’t particularly obvious to the player. Call of duty had “enemy intel” laptops and in their WWII game they had “ souvenirs“ I guess you woul...
by aggimajera
Sat May 14, 2022 8:51 am
Forum: General Discussion
Topic: More gameplay?
Replies: 3
Views: 631

Re: More gameplay?

Hey Amper I know you said SITREP 4 will be coming soon when you get back from your vacation (enjoy that by the way). So I'm wondering if there is a chance we are going to get some new gameplay footage soon. The last one we got, minus the small clips from the SITREPs, was I think over a year ago. An...
by aggimajera
Mon May 09, 2022 7:09 pm
Forum: General Discussion
Topic: Release
Replies: 8
Views: 725

Re: Release

Without passing judgement on the devs, I have no doubt in my mind this game won’t make it in 2022. We’ve seen far too little and in very few and far between updates for me to assume it’ll be ready to go the 7 months.
by aggimajera
Mon May 02, 2022 10:46 am
Forum: General Discussion
Topic: Online Multiplayer
Replies: 4
Views: 436

Re: Online Multiplayer

Hi, Just a couple of questions Will there be an online Multiplayer option? will the co-op mode be against AI only? Battlefield 2042 has been a massive disappointment and it seems players are fleeing the game in droves, I feel there is a excellent opportunity for something new to be developed to cap...
by aggimajera
Thu Apr 28, 2022 8:28 pm
Forum: General Discussion
Topic: 4 Questions
Replies: 4
Views: 445

Re: 4 Questions

Thank you for the response to every question!
One idea that I had: a small white arrow, sort of like the spot feature in Hell Let Loose. Perhaps its can be semi-transparent surrounded by a sort of yellowish, warmed-colored particle area that evaporates after 1-2 seconds after being placed.
by aggimajera
Wed Apr 27, 2022 11:09 am
Forum: General Discussion
Topic: 4 Questions
Replies: 4
Views: 445

Re: 4 Questions

BadKarma wrote: Tue Apr 26, 2022 11:09 am Good point about the Go Command display feature, it seems the most optimal way is for the game to be played without a HUD so it's plausible we would be able to turn those off.
I’d agree. No hud would be the only way I’d play this game if it were implemented.
by aggimajera
Tue Apr 26, 2022 10:51 am
Forum: General Discussion
Topic: 4 Questions
Replies: 4
Views: 445

4 Questions

Hello again! Once again I have a few questions. 1.) The gameplay shown last February showed the "Go Command" in action, where the player moved his hand and the terrain feature in question lit up in a sort of blue halo. As a gamer it made sense, but it felt just a tad odd aesthetically. I u...