Search found 40 matches

by aggimajera
Wed Jan 19, 2022 11:10 am
Forum: General Discussion
Topic: can insurgents surrender?
Replies: 5
Views: 162

Re: can insurgents surrender?

So your telling me, there is a possibility to accidentally or purposely shoot surrendering Insurgents. Will we get punished for doing that? For your first question: yes, technically speaking. Tossing the second question to the rest of the forums: thoughts on punishing misfires? To clarify, I'm aski...
by aggimajera
Tue Jan 18, 2022 8:06 pm
Forum: General Discussion
Topic: Different Sectors = Different Units?
Replies: 2
Views: 88

Re: Different Sectors = Different Units?

Originally, we were going to focus mostly on 3/1 because this is where a lot of our original stories came from. Over time, it became clear this wouldn’t give players the broader understanding of the battle that we want provide, and so we also began speaking with Marines from other battalions as wel...
by aggimajera
Mon Jan 17, 2022 1:28 pm
Forum: Suggestions & Feedback
Topic: Head Bobbing - Tactical Glide
Replies: 0
Views: 55

Head Bobbing - Tactical Glide

One of the features in FPS games that can be incorporated in a unique way is the head-bob. Idea being this: in a normal walk/trot/sprint there is a head-bob effect. But when aiming down the sights and moving, the head-bob is eliminated. In a normal walk/trot, the head moves along its path in an up/d...
by aggimajera
Mon Jan 17, 2022 12:25 pm
Forum: General Discussion
Topic: Different Sectors = Different Units?
Replies: 2
Views: 88

Different Sectors = Different Units?

We are aware that the core experience centers around 3/1’s push into west Fallujah. Given the games focus on 3/1 Marines, it totally makes sense to focus on their exploits. Assuming the entire city of Fallujah is depicted in this game (and not just the sectors of 3/1), is there a possibility we can ...
by aggimajera
Fri Jan 14, 2022 2:05 pm
Forum: Suggestions & Feedback
Topic: Audio Design
Replies: 14
Views: 1065

Re: Audio Design

Will it be possible to adjust the volume of the gun sounds, Amper? Having experienced hearing damage is kinda tiresome, a slider where separate gun sounds to other sfx would be similar to wearing Peltor Comtacs, where you can hear your surroundings but gun shots decibels are barely audible. Did the...
by aggimajera
Fri Jan 14, 2022 2:00 pm
Forum: General Discussion
Topic: Insurgent Forces Makeup?
Replies: 5
Views: 202

Re: Insurgent Forces Makeup?

If I'm not mistaken, Chcehen insurgents actually were going to make an appearance in the original 2009 iteration, in quite a few missions. With that being said, there should be more types of insurgents that weren't just al-Qaeda in Iraq in this version. Very true, and I remember the gameplay with t...
by aggimajera
Fri Jan 14, 2022 1:56 pm
Forum: General Discussion
Topic: Insurgent Forces Makeup?
Replies: 5
Views: 202

Re: Insurgent Forces Makeup?

The Chechens proved to be a force to be reckoned with, they were quite feared during the battle of Grozny years back, where despite having the advantage of armor superiority in urban warfare, managed to take out plenty of Russian IFVs. Exactly. Chechen fighters were experts by that point because of...
by aggimajera
Thu Jan 13, 2022 3:10 pm
Forum: General Discussion
Topic: Insurgent Forces Makeup?
Replies: 5
Views: 202

Insurgent Forces Makeup?

I have a question about the Insurgent forces who will be depicted in this game. One of the leveled criticisms of this game is a blanket label of combating Arabs. Like all war, the reality on the ground was not so clear cut and provided no inlet for such a simple summary. While the Insurgents were pr...
by aggimajera
Sun Jan 09, 2022 6:34 pm
Forum: Suggestions & Feedback
Topic: Melee Combat
Replies: 11
Views: 774

Re: Melee Combat

A very good example of melee combat which could be expanded is IMHO Metal Gear Solid's CQC. Realistic Close Quarter Combat with different weapons (knives, hands-only, sidearm buttstocks, rifle buttstocks) would be really, really good and unique. The only pitfall I see if it would undermine the sava...
by aggimajera
Tue Jan 04, 2022 10:38 pm
Forum: Suggestions & Feedback
Topic: Audio Design
Replies: 14
Views: 1065

Re: Audio Design

Having spoken with leadership on the audio side, I have the longer answer: It’s so cool that people are excited about the sound of Six Days, and the thread brought up some great points. We really appreciated how the "Come and See" analysis focused on subjective experience. That’s somethin...