Search found 19 matches

by absent
Sun Dec 24, 2023 10:50 pm
Forum: Suggestions & Feedback
Topic: Spawn naded by RPG?
Replies: 6
Views: 10693

Re: Spawn naded by RPG?

This also happened to my team when we jumped in. One guy went down, I was healing him and we took a second RPG that took out the whole team.

We just chalked it up to Fallujah and moved on to the next match lol

Everyone died within a minute or two of spawning.
by absent
Thu Sep 14, 2023 10:07 am
Forum: SITREP
Topic: SITREP: Wargame Mode
Replies: 2
Views: 10439

Re: SITREP: Wargame Mode

This is fantastic. I was really hoping for a mode like this. Great job with the weather and night mode too.
by absent
Tue Jun 27, 2023 7:04 pm
Forum: Suggestions & Feedback
Topic: In lore mission timers.
Replies: 4
Views: 1469

Re: In lore mission timers.

Agreed, I think that's a pretty good idea.
by absent
Tue Jun 27, 2023 3:20 pm
Forum: Suggestions & Feedback
Topic: Adjustments to “over the sight” shooting
Replies: 19
Views: 8807

Re: Adjustments to “over the sight” shooting

I 100% agree you should have AoS in the game. I understand leaving it how it is for gameplay purposes as well, but even at close range within like 10 - 15 meters I have tested this with a boresight laser and a front sight post, you're shooting somewhere around 10" to 1 foot high at very close r...
by absent
Mon Jun 26, 2023 8:22 pm
Forum: Suggestions & Feedback
Topic: Reduce Combatants for Single Player
Replies: 11
Views: 5895

Re: Reduce Combatants for Single Player

So my idea would be to keep it how it is for matchmaking games, but also have an option to have custom lobbies with custom parameters like enemy count/density, enemy skill, game mode, etc. For online matchmaking games that give you points and stuff, probably that should be at the standard difficulty...
by absent
Tue Jun 20, 2023 8:26 am
Forum: General Discussion
Topic: Console release date?
Replies: 2
Views: 1134

Re: Console release date?

Our best guess is roughly 1 year from now, along with the full release. A roadmap should be released soon that will give us more details wrt the dev timeline. In the FAQ it says: https://forums.sixdays.com/main/viewtopic.php?f=13&t=688 Is Six Days still coming to console? Absolutely. In fact, at...
by absent
Mon Jun 12, 2023 11:10 am
Forum: Suggestions & Feedback
Topic: I am an Arab streamer
Replies: 9
Views: 2496

Re: I am an Arab streamer

sixdaysinf11 wrote: Mon Jun 12, 2023 10:51 am why ignore we ps5 players? when ps5 own release?
They're not ignoring console, it will release with the full game after early access. It's not coming out on early access because they've said they need to do a lot more work to get it ready.
by absent
Fri Jun 09, 2023 11:43 am
Forum: Suggestions & Feedback
Topic: Adjustments to “over the sight” shooting
Replies: 19
Views: 8807

Re: Adjustments to “over the sight” shooting

Yeah, I don't think it should be removed either. I think 1.) accuracy should be reduced at range, and 2.) they should adjust the animation so the character isn't lining the top of the ACOG up with the front sight post. The Arma video Brummbaer97 posted is a good example, I think. I get that this is ...
by absent
Tue Jun 06, 2023 9:57 pm
Forum: Suggestions & Feedback
Topic: Adjustments to “over the sight” shooting
Replies: 19
Views: 8807

Re: Adjustments to “over the sight” shooting

Just to confirm this for myself I remembered I had a 556 bore laser that I can chamber into my rifle. When aiming through the scope at the bottom of the fabric it's pretty much on with my scope crosshairs. (Very slightly off, but that's due to my scope being zeroed further out). When aiming straight...
by absent
Tue Jun 06, 2023 11:53 am
Forum: Suggestions & Feedback
Topic: Adjustments to “over the sight” shooting
Replies: 19
Views: 8807

Re: Adjustments to “over the sight” shooting

I think if you lined the top of an ACOG up with the front sight post you would be shooting pretty high. Like, I just grabbed my AR and even at 10 or 15 feet, if I'm aiming through my scope, then I raise my head and line the top of the scope up with the front, I'm aiming way high. At 10 or 15 feet, I...