This also happened to my team when we jumped in. One guy went down, I was healing him and we took a second RPG that took out the whole team.
We just chalked it up to Fallujah and moved on to the next match lol
Everyone died within a minute or two of spawning.
Search found 19 matches
- Sun Dec 24, 2023 10:50 pm
- Forum: Suggestions & Feedback
- Topic: Spawn naded by RPG?
- Replies: 6
- Views: 10693
- Thu Sep 14, 2023 10:07 am
- Forum: SITREP
- Topic: SITREP: Wargame Mode
- Replies: 2
- Views: 10438
Re: SITREP: Wargame Mode
This is fantastic. I was really hoping for a mode like this. Great job with the weather and night mode too.
- Tue Jun 27, 2023 7:04 pm
- Forum: Suggestions & Feedback
- Topic: In lore mission timers.
- Replies: 4
- Views: 1469
Re: In lore mission timers.
Agreed, I think that's a pretty good idea.
- Tue Jun 27, 2023 3:20 pm
- Forum: Suggestions & Feedback
- Topic: Adjustments to “over the sight” shooting
- Replies: 19
- Views: 8801
Re: Adjustments to “over the sight” shooting
I 100% agree you should have AoS in the game. I understand leaving it how it is for gameplay purposes as well, but even at close range within like 10 - 15 meters I have tested this with a boresight laser and a front sight post, you're shooting somewhere around 10" to 1 foot high at very close r...
- Mon Jun 26, 2023 8:22 pm
- Forum: Suggestions & Feedback
- Topic: Reduce Combatants for Single Player
- Replies: 11
- Views: 5895
Re: Reduce Combatants for Single Player
So my idea would be to keep it how it is for matchmaking games, but also have an option to have custom lobbies with custom parameters like enemy count/density, enemy skill, game mode, etc. For online matchmaking games that give you points and stuff, probably that should be at the standard difficulty...
- Tue Jun 20, 2023 8:26 am
- Forum: General Discussion
- Topic: Console release date?
- Replies: 2
- Views: 1133
Re: Console release date?
Our best guess is roughly 1 year from now, along with the full release. A roadmap should be released soon that will give us more details wrt the dev timeline. In the FAQ it says: https://forums.sixdays.com/main/viewtopic.php?f=13&t=688 Is Six Days still coming to console? Absolutely. In fact, at...
- Mon Jun 12, 2023 11:10 am
- Forum: Suggestions & Feedback
- Topic: I am an Arab streamer
- Replies: 9
- Views: 2496
Re: I am an Arab streamer
They're not ignoring console, it will release with the full game after early access. It's not coming out on early access because they've said they need to do a lot more work to get it ready.
- Fri Jun 09, 2023 11:43 am
- Forum: Suggestions & Feedback
- Topic: Adjustments to “over the sight” shooting
- Replies: 19
- Views: 8801
Re: Adjustments to “over the sight” shooting
Yeah, I don't think it should be removed either. I think 1.) accuracy should be reduced at range, and 2.) they should adjust the animation so the character isn't lining the top of the ACOG up with the front sight post. The Arma video Brummbaer97 posted is a good example, I think. I get that this is ...
- Tue Jun 06, 2023 9:57 pm
- Forum: Suggestions & Feedback
- Topic: Adjustments to “over the sight” shooting
- Replies: 19
- Views: 8801
Re: Adjustments to “over the sight” shooting
Just to confirm this for myself I remembered I had a 556 bore laser that I can chamber into my rifle. When aiming through the scope at the bottom of the fabric it's pretty much on with my scope crosshairs. (Very slightly off, but that's due to my scope being zeroed further out). When aiming straight...
- Tue Jun 06, 2023 11:53 am
- Forum: Suggestions & Feedback
- Topic: Adjustments to “over the sight” shooting
- Replies: 19
- Views: 8801
Re: Adjustments to “over the sight” shooting
I think if you lined the top of an ACOG up with the front sight post you would be shooting pretty high. Like, I just grabbed my AR and even at 10 or 15 feet, if I'm aiming through my scope, then I raise my head and line the top of the scope up with the front, I'm aiming way high. At 10 or 15 feet, I...